Adding a Height Map

Using the Height map object, you can sculpt the terrain
using a bitmap. You can "draw" your terrain elevations using a program such as
Photoshop or Paint Shop Pro, and Realtime Landscaping Architect will use it to
adjust the terrain height at each point. This is a powerful tool for making your
landscapes more organic and realistic.
To create and import a custom height map:
1. Create a 512x512 or
1024x1024 bitmap in your favorite paint program. (Larger sizes give you more
detail, but take longer to load.)
2. Draw the desired
terrain heights using shades of gray. Use darker shades in areas where the
terrain should be raised less, and brighter shades where the terrain should be
raised more. Use black in areas where the terrain should not be raised at
all.
3. Save your bitmap in
24-bit BMP format.
4. Use the Picture Import Wizard to import your bitmap
as a height map.
5. Your bitmap will
then appear in the list of available height maps.
To add a height map that you have already imported:
1. Select Add Height
Map.
2. Click the picture of
the height map and select the one you want to use.
3. Click to place the
top-left corner. Hold Shift to constrain to a square shape.
4. Click to place the
bottom-right corner.
How it Works
The shade of each pixel will determine how much the terrain
is raised or lowered. Use black for regions that should remain unaffected. Use
brighter shades of gray for regions where the terrain altitude should be
affected more; use white for regions where the terrain altitude should match the
current Height setting.
For example, suppose you set the height to 10'. Wherever
the height map is white, the underlying terrain will be raised up 10'. Wherever
the height map is 50% gray, the underlying terrain will be raised up 5'.
Wherever the height map is black, the underlying terrain will not be raised.
Shades in-between will raise the terrain proportionally.
You can use a negative height value as well. In this case,
wherever the height map is white, the underlying terrain will be lowered 10'.
Wherever the height map is 50% gray, the underlying terrain will be lowered 5',
and so forth.
To prevent seams at the edges, make sure you surround your
height map with a black border. See the sample height map below for an example.
Depending on how much detail your height map contains, you
may need to increase the resolution of the terrain to achieve the desired
quality level. See Terrain Settings for
details. However, since the terrain resolution is limited, height maps generally
need to be at least 30' x 30' or larger before the detail will become
apparent.
Below is one of the sample height maps included with
Realtime Landscaping Architect.

The following terrain uses the above height map:

The following landscape design uses the height map shown
above.

In the following example, a picture of the product name has
been imported as a height map. (The picture was added to the screen shot for
illustration purposes.)

Tips:
•
Height maps can be the size of the entire terrain.
• You
can use as many height maps as needed.
• You
can rotate the height map using the Rotate tool. See Rotating Objects for more information.
• Be
sure to use black for the border. This will prevent the height map from leaving
hard edges in the terrain. However, if you want the height map to extend over
the entire workspace, then the border shade doesn't matter because it will be
restricted to the workspace boundary anyway.
• In
some situations, you may need to control the order that terrain sculpting
objects are applied. See Controlling the Terrain Sculpting
Order for details.
• When
working with detailed height maps such as the one used in the above example, you
may want to increase the resolution of the terrain. See Terrain Settings for details.
See also:
Height Map
Properties Setting Object
Properties Selecting Objects Selecting Points Editing Objects Adding Slope Adding a Height Grid
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