Adding a Jumping Jet

A jumping jet is a fountain that emits a timed jet of
water. The water resembles a glass tube that "jumps" out of the fountain.
Multiple jets can be sequenced to give the impression of a snake jumping from
one spot to another. Jumping jets are visually stunning and can add fun and
variety to your landscape design.
To add a jumping jet:
1. Click Add Jumping
Jet.
2. Click to add the
jet.
While designing the landscape, the jumping jet appears as a
solid tube of water. During a realtime walkthrough, the jumping jet operates
based on the angle, flow rate, and other properties that you set.
The following landscape design uses a jumping jet flowing
into a pond.

Sequencing Jumping Jets
A single jumping jet is interesting, but multiple jumping
jets working in sequence can be even more impressive. By carefully setting their
timings, two or more jumping jets can be configured to give the appearance of a
snake jumping from one pad to another. This is done by setting the start
delay, on time, and off time of each jet using the following
formulas:
start delay = sum of previous jet's start delay, on
time, and travel time; or 0 for first jet in the series on time = (as
desired) off time = sum of all previous travel and on times, minus
this jet's on time
For example, suppose you have three jets, which we'll call
1-3. You want the water to jump from jet 1 to jet 2, then from jet 2 to jet 3,
and finally from jet 3 back to jet 1, after which you want the process to
repeat. The following tables show you the timing required to make this work. In
order to keep things simple, the angle of each jet was set to 60° (for a travel
time of 1s).
Jet 1
|
Property |
Value |
Notes |
|
Start delay |
0 |
Jet 1 starts immediately at the start of the realtime
walkthrough. |
|
On time |
0.5s |
Jet 1 emits water for ½ second. |
|
Off time |
4s |
There are three jets, each of which emit water for ½s
and have a travel time of 1s. Using the above formula, this is 1.5 + 1.5 +
1.5, minus this jet's on time = 4.5 – 0.5 = 4s. |
|
Travel time |
1s |
Based on the jet's angle (60°) and flow rate (50),
the water takes 1 second to travel through the air. This value is
automatically calculated. (We assume 1s for this
example.) |
Jet 2
|
Property |
Value |
Notes |
|
Start delay |
1.5s |
Jet 2 waits 1.5s, the time it takes for jet 1's water
to fully arrive. Using the above formula, this is 0 (previous jet's start
delay) + 0.5 (previous jet's on time) + 1 (previous jet's travel time) =
1.5s. |
|
On time |
0.5s |
Jet 2 emits water for ½ second. |
|
Off time |
4s |
(Same as jet 1). |
|
Travel time |
1s |
(Same as jet 1). |
Jet 3
|
Property |
Value |
Notes |
|
Start delay |
3s |
Jet 3 waits 3s, the time it takes for jet 1's water
to fully arrive at jet 2, and for jet 2's water to fully arrive at jet 3.
Using the above formula, this is 1.5 (previous jet's start delay) + 0.5
(previous jet's on time) + 1 (previous jet's travel time) = 3s. |
|
On time |
0.5s |
Jet 3 emits water for ½ second. |
|
Off time |
4s |
(Same as jet 1). |
|
Travel time |
1s |
(Same as jet 1). |
Here are the jets in the perspective view. As you can see,
the end of one jet roughly coincides with the nozzle of the next jet.

And here they are operating during a realtime
walkthrough:

Tips:
• To
create a pulsing jet, set the on and off times to a small number, such as
0.2s.
• You
can adjust the jumping jet's elevation to place it on top of other objects. You
can also adjust the flow rate, angle, and other settings for unique effects.
Have fun and experiment!
• When
rotating your jumping jet, you might need to disable angle snap to obtain the
desired angle. See Snap Settings and Rotating Objects for more
information.
• To
adjust the length of the stream, you can either use the Scale tool or adjust the flow rate.
• The
jumping jet model is always a small nozzle and cannot be changed.
See also:
Jumping Jet
Properties Setting Object
Properties Selecting Objects Editing Objects Realtime
Walkthrough
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