Custom Model Properties

|
Property |
Description |
|
Custom Model Elevation |
Distance of the custom model from the
ground. |
|
Scale about X |
Determines the size of the custom model about the X
axis. |
|
Scale about Y |
Determines the size of the custom model about the Y
axis. |
|
Scale about Z |
Determines the size of the custom model about the Z
axis. |
|
Rotate about X |
Rotation angle of the custom model. Drag the slider
to rotate the custom model about its X axis. |
|
Rotate about Y |
Rotation angle of the custom model. Drag the slider
to rotate the custom model about its Y axis. |
|
Rotate about Z |
Rotation angle of the custom model. Drag the slider
to rotate the custom model about its Z axis. |
|
Mirror X |
Flips the custom model about its X axis. |
|
Mirror Y |
Flips the custom model about its Y axis. |
|
Mirror Z |
Flips the custom model about its Z axis. |
|
Scale evenly |
Check to enable uniform scaling. If unchecked, the
various dimensions can be scaled independently. |
|
Material picture |
Material used for the custom model. Click to
change. |
|
Material options |
Click to edit options that affect the appearance of
the custom model material. |
|
Custom Model Shader |
The effect given to the material of the custom
model. |
|
Set Mapping |
Remaps the material of the custom model. This
should be checked if the material appears stretched. Also expands
additional options when checked. |
|
Edit points |
Click to edit the vertices that create the custom
model. When selected, will also expand the point elevation
option. |
|
Edit polygons |
Click to edit the polygons of the custom model.
When selected, will also expand additional options. |
|
Width |
The overall width of the custom model. |
|
Height |
The overall height of the custom model. |
|
Depth |
The overall depth of the custom model. |
|
Triangles |
The number of triangles used to create the custom
model. |
Material Properties
When Set Mapping is checked, additional material options
will appear.

|
Property |
Description |
|
Material picture |
Material used for the custom model. Click to
change. |
|
Material options |
Click to edit options that affect the appearance of
the custom model material. |
|
Custom Model Shader |
The effect given to the material of the custom
model. |
|
Material Width |
The width of the material. |
|
Material Height |
The height of the material. |
|
Material Angle |
The direction of the material in degrees. |
|
Material Offset X |
Position of the material along the X axis. Drag the
slider to shift the material. |
|
Material Offset Y |
Position of the material along the Y axis. Drag the
slider to shift the material. |
|
Flip horizontal |
Mirrors the material horizontally. |
|
Flip vertical |
Mirrors the material
vertically. |
Edit polygons Properties
When Edit polygons is selected, additional options are
displayed.

|
Property |
Description |
|
Edit points |
Click to edit the vertices that create the custom
model. When selected, will also expand the point elevation
option. |
|
Edit polygons |
Click to edit the polygons of the custom
model. |
|
Select connected |
Click to select all the polygons that are connected
to your current polygon selection. |
|
Select same material |
Click to select all the polygons that have been
given the same material as the polygons that are currently
selected. |
|
Flip front/back |
Click to reverse the visible side of the
polygons. |
|
Set smoothness |
Click to edit the smoothness of the selected
polygons. |
|
Draw both sides |
Enables the visibility of both the front and back
sides of the selected polygons. |
Edit points Properties
When Edit points is selected, an additional elevation
option is displayed.

|
Property |
Description |
|
Edit points |
Click to edit the vertices that create the custom
model. |
|
Edit polygons |
Click to edit the polygons of the custom
model. |
|
Elevation |
The distance of the selected points from the
ground. |
Set Smoothness Properties
When the set smoothness button is pressed, a new dialogue
appears with smoothing options.

|
Property |
Description |
|
Smoothness |
Dictates the smoothness of the selected polygons. A
higher value will achieve a smoother result. |
|
OK |
Click to accept the smoothing changes and exit the
dialogue. |
|
Cancel |
Click to cancel the smoothing changes and exit the
dialogue. |
|
Help |
Click to access the help. |
See also:
Adding a Box Adding a Ramp Adding
a Cylinder Adding an Extrusion Adding a Lathe Adding a
Part Converting to a Custom
Model Setting Object
Properties Selecting Objects Selecting Points Editing Objects
|