Adding a Height Grid

A Height Grid gives you the ability to sculpt the terrain
by raising and lowering individual points. Terrain is rarely perfectly flat, and
making it slightly uneven can increase the realism of your landscape design.
To add a height grid:
1. Select Add Height
Grid.
2. Click to place the
top-left corner. Hold Shift to constrain to a square shape.
3. Click to place the
bottom-right corner.
To raise and lower points:
1. Select the height
grid.
2. Click Edit
Points to enable point editing.
3. Select one or more
points.
4. Adjust the height
using the Height property. Use positive numbers to raise the terrain, and
negative numbers to lower it. You can also adjust the height by dragging the
points up and down using the mouse.
Here's an example height grid:

The following landscape design uses the height grid shown
above.

Tips:
• You
can use multiple height grids as desired. However, height grids are not designed
to be placed adjacent to one another. When you need to affect a large area, use
a single large height grid instead of multiple smaller ones.
• You
can select and adjust multiple points at once.
• When
adjusting heights using the Height property, all of the selected heights
will be set to the specified value. However, when you adjust the heights using
the mouse, the heights are adjusted relative to their current values. You can
use whichever method is needed for the desired results.
• You
can increase the number of grid points for more precise control over the terrain
topology.
• The
Height property slider is limited to +/- 25 feet, but you can manually enter
values up to +/- 50 feet if needed.
• You
can rotate the height grid using the Rotate tool. See Rotating Objects for more information.
• In
some situations, you may need to control the order that terrain sculpting
objects are applied. See Controlling the Terrain Sculpting
Order for details.
See also:
Height Grid
Properties Setting Object
Properties Selecting Objects Selecting Points Editing Objects Adding Slope Adding a Height
Map
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