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Controlling the Terrain Sculpting Order

The Terrain Sculpting Order refers to the order that terrain sculpting objects are applied. For example, if one area grader is added to another, the Terrain Sculpting Order determines which area grader will be dominant. The default sculpting order is determined based on order that the terrain sculpting objects were added.

To bring one or more objects to the top of the Terrain Sculpting Order:

1.   Click the terrain sculpting objects in your landscape design to select them. See Selecting Objects for details.

2.   Click Edit, Terrain sculpting order, and Bring to front.

To send one or more objects to the bottom of the Terrain Sculpting Order:

1.   Click the terrain sculpting objects in your landscape design to select them. See Selecting Objects for details.

2.   Click Edit, Terrain sculpting order, and Send to back.

In the picture below, an area grader has been added to an empty landscape design.

landscape design sculpting order1

In the picture below, a height map was added to create a mound. Because the height map was added after the area grader, it is determined to be dominant (top of the terrain sculpting order) and lifts the area grader instead of being flattened by it.

landscape design sculpting order2

In the picture below, the area grader was sent to the top of the terrain sculpting order using the steps shown above; this caused the area grader to flatten part of the height map instead of being raised by it.

landscape design sculpting order3