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Custom Model Properties

The properties used to modify a custom model are located to the right of the screen when your custom model is selected. Below is a description of each available property in the order that they appear in the software.

Model

Description

Elevation

The Elevation property determines the distance of the custom model from the ground. To change the elevation, move the Elevation slider or type a value in the text field.

Scale about X

The Scale about X property determines the custom model’s width. To change the width of the model, move the Scale about X slider or type a value in the text field. Scale about X will simply shrink or enlarge the object if the Scale evenly property is checked.

Scale about Y

The Scale about Y property determines the custom model’s height. To change the height of the model, move the Scale about Y slider or type a value in the text field. Scale about Y will simply shrink or enlarge the object if the Scale evenly property is checked.

Scale about Z

The Scale about Z property determines the custom model’s length. To change the length of the model, move the Scale about Z slider or type a value in the text field. Scale about Z will simply shrink or enlarge the object if the Scale evenly property is checked.

Rotate about X

The Rotate about X property determines the angle of the custom model about its X axis. If your view is facing north, this will rotate the model forward or backward. To rotate the model, move the Rotate about X slider or type a value in the text field.

Rotate about Y

The Rotate about Y property determines the angle of the custom model about its Y axis. If your view is facing north, this will rotate the model left or right as if it was sitting upon a pottery wheel. To rotate the model, move the Rotate about Y slider or type a value in the text field.

Rotate about Z

The Rotate about Z property determines the angle of the custom model about its Z axis. If your view is facing north, this will rotate the model left or right as if it was sitting upon the face of a clock. To rotate the model, move the Rotate about Z slider or type a value in the text field.

Mirror X

The Mirror X property determines the left to right direction of the model. To invert the model, click the Mirror X checkbox.

Mirror Y

The Mirror Y property determines the top to bottom direction of the model. To invert the model, click the Mirror Y checkbox.

Mirror Z

The Mirror Z property determines the front to back direction of the model. To invert the model, click the Mirror Z checkbox.

Scale evenly

The Scale evenly property determines if the custom model is stretched or not when you use the Scale about X, Y, or Z options. If you wish to simply enlarge the model, then keep the Scale evenly option checked. If you wish to stretch the model in any direction, then uncheck the Scale evenly option.

 

Material

Description

Material

The Material property determines what type of surface the custom model will use. To change the material, click the small image that displays the current material.

Material options

The appearance of the custom model can be modified by clicking the small button that appears to the right of the material image.

Shader

The Shader property determines the effect of the model’s material. To change the effect, click the Shader drop-down menu.

Set mapping

The Set mapping property determines how the material is applied to the custom model. To reset the model’s mapping and to expose additional options, click the Set mapping checkbox.

Enable enhanced surface detail

The Enable enhanced surface detail property determines whether or not the will have increased detail when viewed up close.

Width

The Width property determines the size of the material from left to right. To stretch the material from left to right, move the Width slider or enter a value in the text field. This property is only available when Set mapping is checked.

Height

The Height property determines the size of the material from top to bottom. To stretch the material from top to bottom, move the Height slider or enter a value in the text field. This property is only available when Set mapping is checked.

Angle

The Angle property determines the rotation angle of the material.  To change the material angle, move the Angle slider or type a value in the text field. This property is only available when Set mapping is checked.

Offset X

The Offset X property determines the material’s left and right orientation. To shift the material left or right, move the Offset X slider or enter a value in the text field. This property is only available when Set mapping is checked.

Offset Y

The Offset Y property determines the material’s forward and backward orientation. To shift the material forward or backward, move the Offset Y slider or enter a value in the text field. This property is only available when Set mapping is checked.

Flip horizontal

The Flip horizontal property determines the direction of the material from left to right. To invert the material from left to right, click the Flip horizontal checkbox. This property is only available when Set mapping is checked.

Flip vertical

The Flip vertical property determines the direction of the material from top to bottom. To invert the material from top to bottom, click the Flip horizontal checkbox. This property is only available when Set mapping is checked.

Enable enhanced surface detail

The Enable enhanced surface detail property determines whether or not the will have increased detail when viewed up close.

 

Advanced

Description

Edit points

Click the Edit points button to enable or disable point editing mode, which will allow you to modify the custom model’s shape, and will expose additional options. See Editing Points for details.

Edit polygons

Click the Edit polygons button to enable or disable polygon editing mode, which will allow you to modify the individual pieces of the custom model, and will expose additional options.

Select connected

Click the Select connected button to select all polygons that are connected to the currently selected polygon. This property is only available when the Edit polygons button is enabled and one or more polygons are selected.

Select same material

Click the Select same material button to select all polygons that have the same material as the currently selected polygon. This property is only available when the Edit polygons button is enabled and one or more polygons are selected.

Flip front/back

Click the Flip front/back button to invert the selected polygon from the back of the polygon to the face. This property is only available when the Edit polygons button is enabled and one or more polygons are selected.

Set smoothness

Click the Set smoothness button to modify how smooth the selected polygons appear to be. This property is only available when the Edit polygons button is enabled and one or more polygons are selected.

Draw both sides

The Draw both sides property determines whether both the face and the back of the selected polygon are shown. This property is only available when the Edit polygons button is enabled and one or more polygons are selected.

Elevation

The Elevation property determines the distance of the selected point from the ground. To change the elevation, move the Elevation slider or type a value in the text field. This property is only available when the Edit points button is enabled and one or more points are selected.

 

Information

Description

Width

The Width property displays the size of the custom model from left to right.

Height

The Height property displays the size of the custom model from top to bottom.

Depth

The Depth property displays the size of the custom model from front to back.

Triangles

The Triangles property displays the total number of triangles used to compose the lathe. When creating many complex lathes, it is best to keep the number of triangles as low as possible on slower computers.

 

See also:

Adding a Box
Adding a Ramp
Adding a Cylinder
Adding an Extrusion
Adding a Lathe
Adding a Loft
Adding a Part
Converting to a Custom Model
Setting Object Properties
Selecting Objects
Selecting Points
Editing Objects
Using 3D Booleans to Create Complex Models