Model Import Wizard
The Model Import Wizards is used to import 3D models of
objects that you have downloaded online or created yourself in another program.
To import, the model must be in SketchUp (skp) or 3D Studio
(3ds) format. Both of these formats are popular for sharing general 3D objects
To import a model:
1. Click Tools
and Model Import Wizard.
2. Click the
3. Select the
type of model you wish to import and then click the Next button.
4. Select the
model you wish to import and then click the Open button.
5. A preview
of your model will be displayed. Click the Next button; the following
dialog will appear:
necessary, modify the size and orientation of the model by entering values in
the appropriate fields. Click the Next button when finished.
7. Click the
Set File Name button to enter a different name for your
model, or just click the Next button.
8. Click the
Finish button to import the model and complete the wizard.
When the wizard completes, click an area on your landscape
design to add the newly imported model. If you need to add the model again in
the future, it can be found within the appropriate object library. For example,
if a pond bridge has been imported as an accessory, then it can be found within
the Custom category of the Accessory library.
General guidelines are listed below for creating 3D models
for use in Realtime Landscaping Architect.
3D mesh in the model must be polygonal.
bottom of the model should rest on the origin. Think of the origin as the
the model so that 1 unit = 1 inch, even if using metric in Realtime Landscaping
files that reference texture maps must use texture file names that are 8
characters or less. (This is a limitation of the 3DS file format).
Ensure that the no single 3D mesh exceeds 32,000 triangles. Multiple
meshes can be used for extremely complex objects that require more than 32,000
Advanced Instructions for 3DS Models
The instructions below are available to assist advanced
users in designing objects that make use of special features such as lighting,
waterfalls, and fountains.
Note: The instructions below do not apply to
SketchUp (Skp) files because SketchUp does not currently support the ability to
name individual model pieces.
landing points can be added by placing a small polygon at the intended landing
point and naming it fx_bird.
of water can be created by designing a low-density planar mesh and naming it
fx_pool. The planar mesh will be replaced with water during Realtime
Walkthroughs. To cause your pools of water to ripple automatically, place a
small polygon slightly above the water and name it fx_rip.
Doors & Windows
Rotate the door or window so that the front of the object is facing the
negative Z axis.
and windows support reflective areas. To make part of a door or window
reflective, add a texture to the model in 32-bit Targa format, and specify the
alpha channel for the reflective areas based on the values below:
• 0 =
• 128 =
reflective (blend between color channel and environment map)
• 192 =
blend trim color with luminance of color channel
• 255 =
opaque (use color channel)
House and Landscape
Ensure that the glass in the light model is a separate mesh, and name it
fx_glass to prevent the glass portions from being darkened due to
create a spotlight, add a small polygon and aim it in the direction you wish the
light to shine. For wide-angle spotlights, name the small polygon
fx_lt_sw. For narrow spotlights, name the small polygon
lights that shine in every direction, create a small polygon and name it
fx_lt_sm. The light will emanate from the position of the polygon.
create flowing water, add a small polygon just above the nozzle and name it
add a flowing stream of water to your model, create four small polygons and
position them as shown in the picture below. Place two of the polygons where the
water should begin to flow, and name them fx_wf0_0 and fx_wf0_1.
Place the bottom two polygons where the water should end and name them
fx_wf0_2 and fx_wf0_3.
multiple streams of water need to be added, then repeat the steps shown above
but increase the first number of the polygons. For example, the first polygon of
stream 1 is named fx_wf0_0, but the first polygon of stream 2 should be
named fx_wf1_0. The number after “fx_wf” indicates the number of the
picture below shows the above model during a Realtime Walkthrough.
you import a model, a copy of both the model and textures is made and stored in
a separate location. This means that if you delete the original model your
designs will not be affected. It also means that if you make changes to the
original model you will need to run the Model Import Wizard again.
you have imported a model into Realtime Landscaping Architect, it can be added
using the appropriate tool. For example, if you imported a model as a window,
then it can be added by clicking the Add Window button.
Model Creation Wizard
Grouping and Ungrouping