Professional Landscape Design Software
Realtime Landscaping Architect Landscape Design Software

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Region Properties

The properties used to modify a Region object are located to the right of the screen when your region is selected. These properties can either be adjusted right before adding the region to your landscape or after it has been added. Below is a description of each available property in the order that they appear in the software.

Material

Description

Custom appearance in each view

The Custom appearance in each view option determines whether the region will appear differently in the Plan view than in the Perspective view. If this option is unchecked, the region will appear the same in both views.

Plan

The Plan tab contains properties that affect the appearance of the region in the Plan view. This tab will not be available unless the Custom appearance in each view option is checked.

Perspective

The Perspective tab contains properties that affect the appearance of the region in the Perspective view. This tab will not be available unless the Custom appearance in each view option is checked.

Material

The Material property determines what type of surface the region will use. To change the material, click the small image that displays the current material.

Material options

The appearance of the region can be modified by clicking the small button that appears to the right of the material image.

Size

The Size property determines the scale of the region material. For example, if the region has a brick material, then the Size slider will adjust the size of each brick.

Angle

The Angle property determines the rotation angle of the region material.  To change the material angle, move the Angle slider or type a value in the text field

Offset X

The Offset X property determines the region material’s left and right orientation. To shift the material left or right, move the Offset X slider or enter a value in the text field.

Offset Y

The Offset Y property determines the region material’s forward and backward orientation. To shift the material forward or backward, move the Offset Y slider or enter a value in the text field.

Shininess

The Shininess property determines how glossy the material will appear. To change the appearance of the material, click the Shininess drop-down menu and select from the following options: Default, Off, Low, Medium, or High. The shininess property only affects the appearance of the material while in the 3D view.

Enable enhanced surface detail

The Enable enhanced surface detail property determines whether or not the region will have increased detail when viewed up close.

Transparency

The Transparency property determines the opacity of the region in the Plan view. To change the region opacity, move the Transparency slider or type a value in the text field. Note that the Transparency property is only available when the Custom appearance in each view option is checked.

Line style

The Line Style… property determines the appearance of the outline of the region in the Plan view. To change the line style, click the Line Style… button and select the style you want to use from the dialog that appears. Note that a line style is only available when the Custom appearance in each view option is checked.

 

Options

Description

Height

The Height property determines how mounded or depressed the region is. A negative height will cause the region to depress into the ground, while a positive height will produce a mound. To change the region height, move the Height slider or enter a value in the text field.

Height taper

The Height taper property determines how steep the transition is from the apex of the mound or depression to the surrounding terrain. Low height taper values will produce more gradual mounds and depressions, while high values produce sharper mounds and depressions. Use 100 for a vertical edge.

Edit points

Click the Edit points button to enable or disable point editing mode, which will allow you to modify the region’s shape. See Editing Points for details.

Shape options

Click the Shape Options button to save the shape of the region, or to load an existing shape. For more details, see Saving and Loading Shapes.

 

Border

Description

Add border

The Add border property determines whether the region has a customizable border around its perimeter. To enable or disable the border, click the Add border checkbox.

 

Additional border options will not be available unless Add border is enabled.

Custom appearance in each view

The Custom appearance in each view option determines whether the region border will appear differently in the Plan view than in the Perspective view. If this option is unchecked, the border will appear the same in both views.

Material

The Material property determines what type of surface the region border will use. To change the material, click the small image that displays the current material.

Material options

The appearance of the region border can be modified by clicking the small button that appears to the right of the material image.

Size

The Size property determines the scale of the region border material. For example, if the border has a brick material, then the Size slider will adjust the size of each brick.

Angle

The Angle property determines the rotation angle of the region border material.  To change the material angle, move the Angle slider or type a value in the text field.

Offset X

The Offset X property determines the region border material’s left and right orientation. To shift the material left or right, move the Offset X slider or enter a value in the text field.

Offset

The Offset Y property determines the region border material’s top to bottom orientation. To shift the material up or down, move the Offset Y slider or enter a value in the text field.

Shininess

The Shininess property determines how glossy the material will appear. To change the appearance of the material, click the Shininess drop-down menu and select from the following options: Default, Off, Low, Medium, or High. The shininess property only affects the appearance of the material while in the 3D view.

Enable enhanced surface material

The Enable enhanced surface detail property determines whether or not the region border will have increased detail when viewed up close.

Transparency

The Transparency property determines the opacity of the region border in the Plan view. To change the border opacity, move the Transparency slider or type a value in the text field. Note that the Transparency property is only available when the Custom appearance in each view option is checked.

Line Style

The Line Style property determines the appearance of the outline of the region border in the Plan view. To change the line style, click the Line Style button and select the style you wish to use from the dialog that appears. Note that a line style is only available when the Custom appearance in each view option is checked.

Inset

The Inset property determines how far inward the border will be placed from the perimeter of the region. To adjust the position of the border, move the Inset slider or type a value in the text field.

Width

The Width property determines how thick the border is. To change the thickness, move the Width slider or type a value in the text field.

Edit Border

Click the Edit border button to enable or disable border editing mode. When enabled, click an edge of the region to enable or disable the border at that location.

 

3D Grass

Description

Add 3D grass during walkthrough

Check this option to add 3D grass during a Realtime Walkthrough (if supported by your video card).

Note: Grass will only appear during a Realtime Walkthrough, not when designing.

Blade width

Determines the width of each blade of grass.

Grass height

Determines the grass height.

Enable specular effects

Check this option for shiny grass. Or, uncheck this option for grass with a rougher, less reflective surface.

 

Information

Description

Area

The Area property displays the total size of the region in square feet or meters.

Perimeter

The Perimeter property displays the total distance around the region in feet or meters.

See also:

Adding a Region
Adding a Path
Setting Object Properties
Selecting Points
Selecting Objects
Editing Objects
Saving and Loading Shapes