Many intuitive tools are available to select and edit
objects in your landscape designs.
Selecting Objects –
Before an object can be modified, it must first be selected. A single object can
be selected simply by clicking it, while selecting multiple objects at once can
be done in several different ways.
Properties – Object settings are called properties, which appear to
the right of the screen when an object is selected.
Moving Objects – Objects
can be easily moved from one part of your landscape design to another. To move a
selected object, click and hold the left mouse button while moving the
Rotating Objects – There
are times when an object must be turned to face a different direction. Rotation
can either be done using the Rotate tool or the rotation shortcut.
Scaling Objects – Any
object in your landscape design can be shrunk or enlarged through
Scaling. To scale an object, use the Scale tool or the scaling
Offsetting Objects –
The shapes of many objects can be offset to expand or contract the
object’s shape while keeping its contour intact. Objects may be offset using the
special Offset tool.
Mirroring Objects – Any
object or group of objects can be inverted in any direction using the
Mirror tool. Additionally, you can also mirror your entire landscape
Aligning Objects – If
multiple objects need to be oriented along a line, or distributed across an
area, the Align tools can be used.
Cut, Copy, and Paste –
Similar to other Windows applications, Realtime
Landscaping Plus supports object cutting, copying, and pasting.
Deleting Objects – Any
object or group of objects in your landscape design can be easily deleted by
pressing the Del key on your keyboard or by clicking Edit and
Ungrouping Objects – Multiple objects can be grouped together for
organizational purposes. To group several selected objects, click Edit
Undoing and Redoing
changes – Similar to other Windows applications, Realtime Landscaping Plus supports the Undo
and Redo commands.
Showing and Hiding
Objects – It can be very useful to hide a certain type of object, or even a
whole class of objects. For example, plants could be hidden while designing the
Editing Points – Every
shape-based object, such as Regions, Decks, and Patios, can be modified as
needed by editing the points that define the object’s shape.