Professional Landscape Design Software
Realtime Landscaping Plus Landscape Design Software

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Path Properties

The properties used to modify a Path object are located to the right of the screen when your path is selected. These properties can either be adjusted right before adding the path to your landscape or after it has been added. Below is a description of each available property in the order that they appear in the software.

Material

Description

Material

The Material property determines what type of surface the path will use. To change the material, click the small image that displays the current material.

Material options

The appearance of the region can be modified by clicking the small button that appears to the right of the material image.

Size

The Size property determines the scale of the path material. For example, if the path has a brick material, then the Size slider will adjust the size of each brick.

Angle

The Angle property determines the rotation angle of the path material.  To change the material angle, move the Angle slider or type a value in the text field.

Offset X

The Offset X property determines the path material’s left and right orientation. To shift the material left or right, move the Offset X slider or enter a value in the text field.

Offset Y

The Offset Y property determines the path material’s forward and backward orientation. To shift the material forward or backward, move the Offset Y slider or enter a value in the text field.

Shininess

The Shininess property determines how glossy the material will appear. To change the appearance of the material, click the Shininess drop-down menu and select from the following options: Default, Off, Low, Medium, or High. The shininess property only affects the appearance of the material while in the 3D view.

Enable enhanced surface detail

The Enable enhanced surface detail property determines whether or not the path material will have increased detail when viewed up close.

 

Options

Description

Height

The Height property determines how mounded or depressed the path is. A negative height will cause the path to depress into the ground, while a positive height will produce a mound. To change the path height, move the Height slider or enter a value in the text field.

Height taper

The Height taper property determines how steep the transition is from the apex of the mound or depression to the surrounding terrain. Low height taper values will produce more gradual mounds and depressions, while high values produce sharper mounds and depressions. Use 100 for a vertical edge.

Edit points

Click the Edit points button to enable or disable point editing mode, which will allow you to modify the path’s shape. See Editing Points for details.

Shape options

Click the Shape Options button to save the shape of the path, or to load an existing shape. For more details, see Saving and Loading Shapes.

 

Border

Description

Add border

The Add border property determines whether the path has a customizable border around its perimeter. To enable or disable the border, click the Add border checkbox.

 

Additional border options will not be available unless Add border is enabled.

Material

The Material property determines what type of surface the path border will use. To change the material, click the small image that displays the current material.

Material options

The appearance of the path border can be modified by clicking the small button that appears to the right of the material image.

Size

The Size property determines the scale of the path border material. For example, if the border has a brick material, then the Size slider will adjust the size of each brick.

Angle

The Angle property determines the rotation angle of the path border material.  To change the material angle, move the Angle slider or type a value in the text field.

Offset X

The Offset X property determines the path border material’s left and right orientation. To shift the material left or right, move the Offset X slider or enter a value in the text field.

Offset

The Offset Y property determines the path border material’s top to bottom orientation. To shift the material up or down, move the Offset Y slider or enter a value in the text field.

Shininess

The Shininess property determines how glossy the material will appear. To change the appearance of the material, click the Shininess drop-down menu and select from the following options: Default, Off, Low, Medium, or High. The shininess property only affects the appearance of the material while in the 3D view.

Enable enhanced surface material

The Enable enhanced surface detail property determines whether or not the path border material will have increased detail when viewed up close.

Inset

The Inset property determines how far inward the border will be placed from the perimeter of the path. To adjust the position of the border, move the Inset slider or type a value in the text field.

Width

The Width property determines how thick the border is. To change the thickness, move the Width slider or type a value in the text field.

Edit Border

Click the Edit border button to enable or disable border editing mode. When enabled, click an edge of the path to enable or disable the border at that location.

 

3D Grass

Description

Add 3D grass during walkthrough

Check this option to add 3D grass during a Realtime Walkthrough (if supported by your video card).

Note: Grass will only appear during a Realtime Walkthrough, not when designing.

Blade width

Determines the width of each blade of grass.

Grass height

Determines the grass height.

Enable specular effects

Check this option for shiny grass. Or, uncheck this option for grass with a rougher, less reflective surface.

 

Material Direction

Description

Enable custom material direction

The Enable custom material direction property determines if the path material is oriented in the same direction regardless of path shape, or follows a specific orientation such as a curve. To enable or disable a custom orientation, click the Enable custom material direction checkbox.

 

The Enable custom material direction checkbox must be enabled for other material direction options to be accessible.

Closed

The Closed property determines whether the path material orientation’s shape is open or closed. To change the state of the edging’s shape, click the Closed checkbox to toggle it.

 

Most paths will not need a “Closed” orientation. Typically, only walkways that complete a full circuit should use the Closed option.

Width

The Width property determines the thickness of the material’s orientation path. To change the material orientation’s thickness, move the Width slider or type a value in the text field.

 

 In most cases, it is a good idea to set the width to be as wide, or slightly wider, than the path itself.

Edit Direction

Click the Edit direction button to enable or disable point editing mode for the material orientation, which will allow you to modify shape of the material’s path. See Editing Points for details.

 

Information

Description

Area

The Area property displays the total size of the path in square feet or meters.

Perimeter

The Perimeter property displays the total distance around the path in feet or meters.

See also:

Adding a Path
Adding a Region
Setting Object Properties
Selecting Points
Selecting Objects
Editing Objects