Professional Landscape Design Software
Realtime Landscaping Plus Landscape Design Software

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Plant Creation Wizard

The Plant Creation Wizard can be used to create a new plant using the appearance of the currently selected plant. This is useful for when you wish to use an existing plant as a starting point for your own variations.

Note: Due to their complexity, you cannot currently create custom variations of UltraRes Plants®.

landscaping software plant creation wizard dialog

To create a custom plant:

1.   Add the plant that you would like to use to your landscape design. For instructions, see Adding a Plant.

2.   Modify the color and brightness of the plant as needed. Either adjust the Color and Brightness of the plant, or edit it using the Realtime Picture Editor.

3.   Ensure that the plant is selected.

4.   Click Tools and Plant Creation Wizard.

5.   Click the Next button.

6.   Click the Set File Name button, enter the desired Common Name for the new plant, and then click the Next button.

7.   Enter the desired information for your plant and then click the Next button. This information is optional, but it is recommended to accurately enter the Mature age and Mature height as they affect how the plant is sized when it is added to your landscape design.

8.   Click the Finish button to complete the wizard.

Your new plant will appear in the Custom category of the plant library.

Tips:

      If you wish to import a 3D plant in 3ds or skp format, use the Model Import Wizard.

      Variations of 3D plants can also be added using the Model Creation Wizard.

      To import a picture of a plant, use the Picture Import Wizard.

      Custom plants are saved to the following directory:

\Users\user\Documents\Realtime Landscaping Plus version\Custom Data\type\Custom\

Where user is your Windows user name, version is the software version number, and type is “plant” for 3D plant models, and “plant_picture” for 2D plant pictures.

See also:

Picture Import Wizard
Model Import Wizard
Model Creation Wizard
Selecting Objects
Editing Materials