Professional Landscape Design Software
Realtime Landscaping Pro Landscape Design Software

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Character Properties

The properties used to modify a Character object are located to the right of the screen when the character is selected. These properties can either be adjusted right before adding the character to your landscape or after it has been added. Below is a description of each available property in the order that they appear in the software.

 

Model

Description

Model

The Model property determines the type of character. To change the character, click the picture that shows the current character.

 

Animation

Description

Animation

The Animation property determines what the character will do when creating a movie or during a Realtime Walkthrough.

Start delay

The Start delay property determines the delay in seconds between the start of the movie or Realtime Walkthrough and when the character appears.

Preview animation

The Preview animation property allows you to preview the animation without creating a movie or starting a Realtime Walkthrough. The animation preview will only play while the character is selected.

 

Path

Description

Closed

The Closed property determines whether the character's path is open or closed.

Loop at end of path

The Loop at end of path property determines what will happen when the character reaches the end of its path. When this option is checked, the character will reset to the beginning of the path. Otherwise, the character will be hidden for the duration of the movie or Realtime Walkthrough.

When previewing animations, this property has no effect. The character will always reset to the beginning of the path.

Edit points

Click the Edit points button to enable or disable point editing mode, which will allow you to modify the character's path. See Editing Points for details.

Shape options

Click the Shape options button to save the character's path, or to load an existing path. For more details, see Saving and Loading Shapes.

Elevation

The Elevation property determines the character's height above the ground.

For animations with paths, you can optionally set the elevation at each point.

See also:

Adding a Character
Setting Object Properties
Selecting Objects
Editing Objects
Saving and Loading Shapes